FPL chip planner · GW10 to GW19
Every chip you can still play, judged across every gameweek up to its deadline, with a clear call: play it now, hold it for a better week, or use it before it expires.
Triple Captain
Use by GW19No standout week: no gameweek up to GW19 is well clear of the others, so play it when it suits your team. GW15 edges it.
Bench Boost
Use by GW19No standout week: no gameweek up to GW19 is well clear of the others, so play it when it suits your team. GW12 edges it.
Free Hit
Use by GW19No standout week: with no blank gameweek before GW19, a Free Hit gains little. Save it in case one appears, but use it by GW19.
Wildcard
Use by GW19No standout week: the fixtures don't swing enough to time a Wildcard, so play it when your team needs several changes at once, by GW19.
Possible doubles later: no matches are waiting for a date at the moment, so no extra double gameweeks are expected yet. Postponements, usually from cup clashes, create them later in the season.
Scores are projected FPL points from the same model as the rest of the site, using a legal 15 (2 GK, 5 DEF, 5 MID, 3 FWD, no more than three per club). Weeks 5 or more ahead are shown lighter and count 3% less for each extra week, and we only say hold when a later week beats this one by at least 10% after that. FPL allows one chip a gameweek, so the planner says when two chips point to the same week. The planner ignores price, so treat it as a guide to timing, not a team.
About the chip planner
FPL gives you four chips, and this season each one comes twice: a first set to use by gameweek 19 and a second set for the rest of the season. Played in the right week, a chip can be worth more than any transfer. This planner looks at every gameweek up to each chip's deadline, not just the next few, and gives each chip a clear call.
The calls. Play now means this week stands out. Hold means a later week is clearly stronger. Close call means the best week is later, but playing now is nearly as good. No standout week means the timing matters less than your own team, so play it when it suits you. Use it or lose it appears in the last three weeks before a chip expires, so one never lapses without a warning.
How each chip is judged. Triple Captain looks for the highest projected score by a single player, and a double gameweek counts both games. Bench Boost scores a typical bench: four budget players (£5.0m or less) who usually start, so it tracks how kind the week is for the cheap players most benches are made of, rather than naming anyone to buy. Free Hit measures how much a one-week team beats the squad you'd be holding going into that week, which is why blanks matter so much. Wildcard measures how much a squad rebuilt for the six weeks after it beats today's best squad.
How sure we are. Projections get rougher further ahead, so weeks five or more ahead are shown lighter and count a little less, and a later week has to be clearly better before we say hold. FPL allows one chip a week, so the planner tells you when two chips point to the same week.
Possible doubles. Matches that have been postponed and are waiting for a new date usually become double gameweeks later in the season. The planner lists them, because they're the main reason to hold Bench Boost and Triple Captain in the second half.
Questions
- When do the first chips expire?
- The first set must be played by gameweek 19, around the end of December. Unused first-half chips don't carry over.
- Why does it say "no standout week"?
- Because no week is clearly better than the others. That's common before Christmas, when doubles and blanks are rare. It's an honest answer, not a missing one.
- Does it know which chips I've used?
- Not yet. A "My team" view that works from your FPL team ID, and only shows the chips you still have, is planned.